Hi.


So, in case it wasn’t obvious, Full-Hilt went on a long hiatus recently and there is a good reason for that. I’ll start at the beginning and explain as briefly as I can. Part 1: The fall So, to start where everything went to hell, me and my partner at the time had a large falling out. We had different visions and drives for completing this project and it reached a clash that resulted in us going our separate ways. After this, the story so far had to be completely dismantled to remove their work from the project (We both agreed it would be wrong to keep characters and work from the other in our projects moving forward) and salvage what was left. This resulted in the games main antagonist and a portion of it’s protagonists being removed. Higgles, Chuckles and Zack were all characters that my Partner had created. After removing them, I was actually more then happy to continue working again as it meant I could focus on the characters I was more interested in making instead of theirs, which I didn’t feel the same attachment to. Things we’re looking hopeful and I was planning to continue on, but after getting everything sorted out something else happened. Part 2: The Crash My harddrive crashed. And I lost almost everything when it did. I lost a lot of personal files when that happened, including nearly everything related to the game at the time. The project files were lost, the scripts for the first 2 parts were lost, the art and music I had commissioned for the game was also lost and while I have recovered some of this, most of it is still gone. When this happened I lost a lot of motivation to continue this project and I knew I needed a break. So I told myself I’d take a month off to think and re-evaluate the project going forward. And so, a month came and went. And then the next one did. And the one after that too. And no matter what I could barely work up the strength to even stare at RPG Maker again. It was such a bummer to look at MV and all that I had to start again just to get back to where I was. It hurt and it made me extremely depressed. But I tried to keep going. I got a bit in before the last part happened. Part 3: The Rise A while later, RPG Maker MZ came out. I didn’t think much of it at the time and tried to keep working with what I had. Over time I took a long break from game making to focus on work and school. When I came back, I decided to look into this new software and was impressed by just how much of it was an upgrade from MV for me. So many things that needed plugins or coding to work in MV could be done in engine now, and the new plugins that did exist were plenty more powerful as well. It was exciting, but it also meant needing to start again one more time. After a month of thinking it over and evaluating my options, I bit the bullet and bought MZ when it last went on sale. And I’m glad I did. Using the new software has been a dream, and everything in it has felt so much easier to use. I also took the time to get all of my ideas written down and stored safely so that I won’t lose them if something goes wrong this time. Startinbg from scratch let me use my years of foresight with MV to plan better with MZ and it’s been running like a well-oiled machine since. What took me months of development time in MV now takes only a couple weeks in MZ. With this in mind, I’ve once again begun to work on Full-Hilt, now under the title of “Full-Hilt: Act I”. This time I’ll be work on the story in acts to make them easier to handle. And since the characters being used are all my own, I can focus on making a single playable route that gives time to all of them instead of 4 separate ones for each character. This is for the best. And I feel confident that going forward, I’ll be able to make this game as best as it can be. Thank you for reading, and sorry I walked away as long as I did. I’m ready to Game Make again. Thank you to everyone who’s supported me on this project.

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